package com.schematic.flixel.spaceinvaders
{
public class Sounds
{
    //----------------------------------
    //  WAVE_MOVE
    //----------------------------------
    [Embed(source="/../assets/mp3/wave_move.mp3")]
    /**
     * wave move sound
     */
    public static const WAVE_MOVE:Class;
	
	//----------------------------------
	//  MARIO SOUND
	//----------------------------------
	[Embed(source="/../assets/mp3/01-main-theme-overworld.mp3")]
	/**
	 * wave move sound
	 */
	public static const MARIO_SOUND:Class;
	
	

    //----------------------------------
    //  EXPLOSION_INVADER
    //----------------------------------
    [Embed(source="/../assets/mp3/ExplosionAlien.mp3")]
    /**
     * Invader explosion
     */
    public static const EXPLOSION_INVADER:Class;

    //----------------------------------
    //  EXPLOSION_CANNON
    //----------------------------------
    [Embed(source="/../assets/mp3/ExplosionShip.mp3")]
    /**
     * Cannon explosion
     */
    public static const EXPLOSION_CANNON:Class;

    //----------------------------------
    //  CANNON
    //----------------------------------
    [Embed(source="/../assets/mp3/Bullet.mp3")]
    /**
     * cannon
     */
    public static const CANNON:Class;

    //----------------------------------
    //  INVADER
    //----------------------------------
    [Embed(source="/../assets/mp3/invader_bullet.mp3")]
    /**
     * invader bullet
     */
    public static const INVADER:Class;
}
}